12 March 2013

DGRPG Design Diary #8: Core Character Classes

At this point I'm working on the basis of four core character classes, based around broad archetypes with enough room for customisation that even characters from the same class can feel distinct from one another in play.

Grunt

Focus: Combat, martial prowess, heavy-hitting, intimidation, brutality, resilience.

The Grunt represents the Overlord's footsoldiers, typically tough battle-scarred slabs of gristle who get results by application of physical force, or the threat of same. Some specialise in dealing out as much damage as possible, others by absorbing it in order to slow enemies down or protect squishier minions. They might favour strict martial discipline and rigorous training, or they might drive themselves into a frothing berserker frenzy before charging headlong against their foes.

Sneak

Focus: Stealth, traps, thievery, infiltration, spying, assassination.

The Sneak represents the Overlord's spies, assassins, and others who get results by stealth and deceit. They have a very particular set of skills, and in combat tend to be the stiletto to the Grunt's sledgehammer. Some specialise in the construction of increasingly elaborate and deadly traps to hamper or incapacitate foes, others become expert at moving silent and unseen, striking from the shadows at an enemy's weakest spot.

Creep

Focus: Social, wrangling bureaucracy, currying favour, diverting blame, directing minions.

The Creep represents the Overlord's toadies, lackeys and sycophants - those who have learned how to manipulate, bribe, blackmail or trick others in order to advance their own aims. Some are sincerely loyal to the Overlord, others pay only lip-service as a way of getting what they want. The most dangerous harbour ambitions of becoming Overlords themselves some day, no matter who they have to step over. Some specialise in trading favours between factions and powerful individuals, others become adept at directing swarms of lesser minions to do their bidding - on their esteemed Overlord's behalf, of course.

Jinx

Focus: Arcane, spellcasting, sorcerous lore, bolstering allies, weakening foes.

The Jinx represents those among the Overlord's underlings who have some grasp of matters magical - they might be cultists, occultists, sorcerers, hedge-wizards, petty conjurors or anyone else who can channel arcane forces. They might have gained such powers by diligent study of dusty tomes, a gift in their blood, or by making pacts with unspeakable entities from beyond time and space. Some specialise in unleashing balefire and lightning upon their foes, others learn how to confer hideous strength or unnatural resilience upon their enemies, while others have a more... eclectic selection of spells to draw upon, forsaking raw power in favour of utility and flexibility.